Bestselling author on DMsGuild and DriveThruRPG. I also partake in a lot of amateur art, game mastering, RPG game playing, and compelling thought experiments.
I create grimsical fantasy adventures that are fun to play and make you think. I like to focus on rich stories, well developed lore, and clever twists that make them memorable.
What's On Deck
Pinnacle of Power
Part 3 of Tendrils of Saltmarsh.
Continuing to investigate ongoing conspiracies takes the adventurers deep underground.
Continue exploring the locations from the Lost Mine of Phandelver, this time in the chaotic Feywild.
Coming later this year
Below are some of my latest releases
Fill in your adventure with incredible cold weather encounters. This random encounters supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your chilling journey.
This also includes:
18 New Creatures: Snow Hag, Chillborn Drake, Black Ice, Frost Gnome, Stygian Gnoll, Crystalline Entity, and more.5 Maps: Crystal Cave, Cave Camp, Icebreaker ship, Ice Tomb, Cold Village
These work well with the Rime of the Frostmaiden official publication or any campaign occurring in a cold climate.
Fill in your adventure with amazing nautical encounters. This random encounters supplement provides hundreds of encounter variations (over 1,000 possible permutations) for your ocean going voyage.
These work well with the Ghosts of Saltmarsh official publication or any campaign using ocean travel.
This supplement can be used with the the Tendrils of Saltmarsh trilogy.
Sigurd's Island extends Ghosts of Saltmarsh by diving deeper into Captain Sigurd "Snake Eyes".
This takes us to his home port, a private island not too far from Saltmarsh and we learn of what other agendas with which he was involved.
This adventure is part 1 of the Tendrils of Saltmarsh trilogy.
Ready to use death knights complete with backstories, weapons, armies, lairs, and more.
Follow me on twitter for more updates.
A holiday campaign or series of one-shots designed to thrill and get your mind thinking. Great for Halloween and Thanksgiving and horror in general.
This adventure takes place in the wonderful town of Cherrywood, there is no place like it.
the White Worm
This Tier 2 Adventurers League legal module takes the characters across the Glacier of the White Worm to investigate strange rumors that there is something within its icy mist, including a rumor of the fabled Barroch's Hold.
Due to its glacial nature, this module can also be easily tweaked to use in a Rime of the Frostmaiden campaign.